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Customer Service Support and Sales (Sierra On-Line)On-Line Sales
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Technical Support (Sierra On-Line)Automated Technical Support Line - USA: 1-425-644-4343Sierra On-Line offers a 24-hour Automated Technical Support line with recorded answers to the most frequently asked technical questions. To access this service, call (425) 644-4343, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions, or contact us via our On-Line services. U.S Technical Support Sierra On-Line Technical Support P.O. Box 85006 Bellevue, WA 98015-8506 Main: (425) 644-4343 Monday-Friday, 8:00 a.m. - 4:45 p.m. PST Fax: (425) 644-7697 |
Solving SODA Modem ProblemsTo use a modem for a multi-player connection, you need to make sure that error control and flow control are disabled. These settings can usually be found in the modem properties. Go to the Control Panel, then Modems. Select your modem and choose Properties. Select the "Connection" tab and click on the "Advanced" button. Turn off the check-boxes for flow control and error correction. The game will only work properly with a 14.4 Kbps or better connection, 9600 baud is not supported. If you have problems connecting or playing, you may be able to solve the problem by checking "record a log file" option on the same modem properties dialog where you turn off error correction and flow control. The log file is written into your windows directory into a file named "modemlog.txt". In this log you can see all of the modem initialization strings and any responses from the modem, including the connection speed. One common problem is that some high-speed modems can end up connecting at a low speed due to incompatibilities with each other. For instance, two 28.8 kbps modems sometimes negotiate a connection of only 9600 bps. This type of problem can be detected by turning on the modem log file option and then looking at the modemlog.txt file. The actual connect speed is usually reported in this file. |
Solving SODA Rendition problemsSODA uses Rendition's RRedline API to communicate with Rendition based3D Accelerator boards. So far two known problems have been encountered:
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